Nightmare Manor welcomes you in its haunted manor that you, as a little witch, are looking to escape. Flee the maleficient presence and his minions, avoid traps on your way, and find a way out from this nightmare.
For 4 months, in a team of 4 students (including 2 game designers et 2 game artistes), we've developped a mobile game with two playable level according to a constraint : the forced scrolling.
With the intention of creating a oppressive game experience where the player is constantly on the move, and subject to the environment's changes. I participate in the game mechanics conception, its level design, and its programming.
This experience has permit me to deepen my knowledge of Unity Engine, to design levels considering its difficulty progression, and to think about the constraints of the mobile platform (optimization, controller, etc.)
Thanks to the whole team
Game/Level Designer & Gameplay Programmer